![]() ![]() There are a couple of nonelemental dungeons to pad the lineup, and all six are chock-full of devilish puzzles and fearsome enemies (many of which return from previous Zeldas). Multiple floors, a unique item in each one, a boss at the end-it's pretty standard stuff. The quest for these four elements provides the impetus to seek out and plumb the depths of four ancient temples, each of which is a massive, complicated dungeon in the classic Zelda style. To stop Vaati, you'll have to gather the four sacred elements-earth, water, fire, and wind-and infuse an ancient broken blade with their essences. You'll find portals hidden throughout the game that will shrink Link down to minish size, which will help you solve puzzles, find secret items, and generally see the world from a new perspective. ![]() Link's quest to restore Zelda and stop Vaati will be aided by the minish, a race of tiny, powerful (and cute) beings whom only children can see. Early on, Link will come into possession of the eponymous cap, a sentient piece of headgear that bossily instructs him on how to complete his quest. In The Minish Cap, Link is once again appointed the savior of Hyrule when a wicked sorcerer named Vaati turns Princess Zelda to stone and sets off looking for the legendary light power that will give him dominion over all the peoples of the land. Flagship definitely has Zelda chops, and they're put to good use in this newest adventure. Now Playing: The Legend of Zelda: The Minish Cap Video ReviewĬapcom, you ask? Relax-the company's Flagship studio developed the Game Boy Color Zeldas, Oracle of Seasons and Oracle of Ages, and it handled the porting duties on 2002's GBA version of A Link to the Past. By clicking 'enter', you agree to GameSpot's ![]()
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